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Render Resolution Scaler (DLSS / FSR / XeSS)

Enter a native resolution and a scale factor and you get the actual render resolution your GPU draws before upscaling. Reverse it to find the scale factor from a target render resolution.

How to use
  1. Pick your native (output) resolution or type a custom one.
  2. Enter a scale percentage, or switch to a DLSS/FSR/XeSS quality preset.
  3. Toggle reverse mode to enter a render resolution and read back the scale factor.
Native
Render resolution

Scale factor
Pixel reduction
FPS multiplier (est.)
Render pixels
Estimates for general information, verify important figures before relying on them.
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Reference ranges

Upscaler presetScale factorNative 4K (3840x2160) renders at
Quality67%2560x1440
Balanced58%2227x1253
Performance50%1920x1080
Ultra Performance33%1280x720

Common questions

What scale factor does DLSS Quality use?

DLSS Quality renders at 67% of each dimension, so a 4K target is drawn internally at 2560x1440 and then upscaled.

Does a lower scale always mean more FPS?

Usually yes, because fewer pixels are rendered each frame, but the upscaling pass and CPU work set a ceiling on the gain.

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